Gamescom 2016

We were at Gamescom in Cologne last August. What a show! We had plenty of fun showing our game to the gamers. Check out some of our photos below.


Our view as we watched what happened on screen.

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Dusty Raging Fist @ Tokyo Game Show 2015


We’re heading to Tokyo Game Show again this. Very fortunate to be selected for the Indie Game Area again!

We’ll be bringing a playable demo and some art books as well. Do drop by, say hi and maybe have a go at our demo while you are there. And yeah, pick up some free postcards of our gorgeous art as well!




FFVII: Re-Imagined - A Love Letter

tifa cloud


Final Fantasy VII: Re-Imagined is a project made by fans of the original game. We re-imagined how the game would be like if it’s an action game. Classic 2D Side-scrollers, such as Dragons and Dungeons: Chronicles of Mystara, Streets of Rage, etc, came to our minds. We thought about how we can incorporate some of the FFVII game play elements, such as Materia and Summons into a Hack and Slash genre. The result is what you can see above.
ff_ss6 ff_ss7

This is a short 1 playable level demo. You get to play as Cloud or Tifa, or co-op locally (you will need at least 1 controller to go with your keyboard). Barret works as a fire support for you. He’s on a timed recharged system. You can only call for him when there is at least 1 blue bar.

ff_ifrit ff7_shiva

The green gem in the game allows you to cast your Summons. You charged it up by inflicting damage on enemies. For simplicity sake, Cloud is equipped with Ifrit by default, and Tifa with Shiva. Rightfully, if this is a fully developed game, players will be able to equip their Summons as they acquired them in the game.

ff7_fire ff7_ice ff7_lightning ff7_3

As for Materia system, we built it into the players’ attack. Ideally, they should be collected as players progress in the game. Again for simplicity purposes, both Cloud and Tifa comes pre-equipped with Fire, Ice and Lightning. At the end of a 4 hit combo, the Materia will be effected. Ice will freeze the enemies for X seconds for players to continue hitting them. And when the freeze ends, an extra damage is dealt to the enemies. Certain enemies are immuned.

Fire Materia creates a fire ball that moves slowly to hit enemies along its path. An explosion at the end deals extra damage.

Lightning Materia stuns the enemies. Any other enemies that comes into contact with an electrocuted enemy will get electrocuted as well, somewhat like a domino effect, but with a “taper off” to prevent abuse. Unfortunately, this feature is not fully developed for this demo. We may update in future if we come around doing it.

In the spirit of any RPG games, these Materia can be upgraded. Players accumulate experience points and can choose to upgrade various stats, such as Materia Levels, number of Summon Gems and Fire Support Bars, and even the playable character move sets.

Tokyo Game Show 2014

So a few months ago when we found out that Sony was going to sponsor the booth for The Indie Area at TGS. We decided to give it a shot. We submitted for Dusty Raging Fist and we got a booth!

Here’s some pictures from the event itself. We had great fun! The turnout was great at our booth and the response we gotten from the players were encouraging.

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